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Mylo I Search

Posted by Blue_Guy on January 31, 2014 at 8:25 AM Comments comments (0)

My Question

 

I can’t live without video games. I realized this one Sunday afternoon, the day before school started. I live and breathe video games. I don’t think it would be possible for me to have a career in any other field of work. But what do video games always need? That day I realized that I wanted to pursue a successful career in 3D design and animation. Many companies are looking for young 3D designers to develop characters, maps, and logos full time. But how can I do this? How can I be successful? What colleges are right for me and how can I prepare for a career?

 

Because I have been aspiring for this dream for some time, I have played around with 3D design before so I know some of the basics. I can do simple designs and make simple games using coding. Using freeware programs I have obtained a basic knowledge of 3D design so could this give me a bit of a leg up already?

 

Adding on to the a bit of experience with 3D design, I have been able to work with 2D animation along with 3D animation. Both of these were really fun to do and I enjoyed them very much. I find it very cool that these two could be combined to create fantastic looking projects, games, and movies. Using a program called Blender, I can create 3D animations for free very easily. Blender can also be used to design projects. Through Blender I can effortlessly design characters, objects, and environments in little to know time. Although this program is easy to learn many may find it a bit difficult at first; I sure did.

 

My Search Process

 

First, I focused my research on a school that I should attend for 3D Design. I specifically looked for one that had a higher graduation rate, good reviews, and looked good in a portfolio. I also learned that a portfolio is like a resume. It is like a demonstration of what skills you have and what you can do. The schools that appealed to me most are Digital Animation and Visual Effects School (DAVE) in Orlando, Florida

Vancouver Film School (VFS) in Vancouver, Canada, Carnegie Mellon University's Graphics Lab in Pittsburgh, PA.

 

Each of these schools offered a good classes and most had great reviews.

Today I focused on finding out what jobs were available for 3D Design, specifically looking for one in the video game industry. Companies like NVIDIA and Amazon were looking for freelance artists to do work for them and other companies where looking for freelance artists to do environmental design for games, character design for games, etc.

 

After visiting several different websites I saw that most gaming companies were looking for 3D designing to develop game environments because recently, video game environments have been getting larger and more detailed which calls for the need of 3D artists. Certain websites, like Valve and Torn Banner, have listed exactly what they need (3D Character Artist is listed). I found these on bungie.net - Bungie Studios, tornbanner.com - Torn Banner Studio, and http://www.valvesoftware.com/jobs/job_postings.html - Valve.

 

Next, I focused on what I should include in my portfolio. As I stated in the last journal an artist’s portfolio is sort of like a resume but the portfolio goes alongside with the resume. A portfolio should show the knowledge of what that person can do. For example, as a 3D designer, it should include sketches of a character, a scenery or background, wildlife, a human model, etc. It should also include projects that I worked on in the past, completed or not completed. I got this information from Sheridan College’s portfolio requirements at http://www.sheridancollege.ca/~/media/Files/Sheridan%20College/Academics/Faculties/FAAD/apppbaaa.pdf

 

Next, I decided to look for ways that I can practice design and maybe get better at it. I found a rating system online at http://3d-animation-software-review.toptenreviews.com/. I found Autodesk Maya was first rated followed by, Autodesk 3DS Max, Autodesk Softimage, Cinema 4D, Houdini, then Lightwave.

 

All of these programs cost money but allow for professional use and definitely professional results. Unfortunately most of these programs cost a lot of money. Autodesk Softimage, Cinema 4D, Houdini, and Lightwave cost nearly $2,000 while Autodesk Maya and Autodesk 3DS Max cost about 200. Both of these lower cost programs also received higher scores and rating than the other more expensive programs. I was able to find these scores on http://3d-animation-software-review.toptenreviews.com/

 

I don’t know if these programs will be in my budget in the future so I decided to find programs to use that will produce the same results but for free or for much less. I found that the top rated program was Blender. Blender was then followed by: K-3D, Art of Illusion, SOFTIMAGE | XSI Mod Tool, Zmodeler, and TopMod3d.

 

All of the programs above are great tools that can produce amazing projects, like the paid for ones. I myself have already used Blender and SOFTIMAGE | XSI Mod Tools. From experience, I found Blender is a fantastic modelling program and an okay animator. Programs like XSI, is great for making games but not a very good modelling tool. I found these on http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/

 

Finally, I was able to interview Tony Venezia, Associate Professor at College of DuPage. He has organized the animation program and teaches most of the classes for it. He explained the classes that they offer at COD that could aid me. I was very interested in a class called 3D Design where they teach you how to model objects realistically. This would be very helpful to me if I am creating surrounds, backgrounds, or foreground objects for an animation or game.

 

He then told me about different programs that I could use to create animations. I learned that the Adobe Suite could be used to possibly compile animations together into a better looking project. Adobe After Effects, part of the Adobe Suite, can be used to create and edit visual effects in an animation or live action film or short. Using After Effects would be very cool to create explosions, smoke effects, etc. Some other great programs that he mentioned it Maya, and Cinema 4D. These programs were listed in the top five user rated programs for 3D design. While these programs do cost money, he told me about how I, as a student, have the ability to download Autodesk programs for free for school assignments and whatnot. This would be very useful for me because I could get a great deal of preparation in for college or even a future job.

 

My Findings

 

In 2008 Microsoft launched Xbox Live Indie Games (previously known as Xbox Live Community Games). This allowed for game developers to post their own games for a low yearly cost. Since then, the indie game industry has received a nice boost in developers. Before this, there were websites like ModDB (2002) which was somewhat of a forum for indie gamers and modders. But many think that the launch of Xbox Live Indie Games really publicized it. More recently, software like Steam allowed for smaller companies to have a chance to publish indie games through their program. The program Steam (2003) is similar to a market of video games. They allow for PC games to be downloaded through them at lower costs because you only pay for a game license. Later, programs like Desura (2010) are released. The program Desura is a market for mainly indie games and software. They were released to accommodate indie developers. Coinciding the release and popularity of indie games, hundreds and thousands of new game developers have created companies. Because of this, the demand for 3D design artists, coding experts, and web designers has been astounding.

 

According to my findings, because of the release of next generation consoles, games are requiring more and more work on background details and level design. That is a job of a 3D designer which is what I want to do. But how can I prepare for this kind of job? If I want to pursue this career I should get practice in. “Many 3D designers create projects under the specific directions of a client with input from an art director in some cases. Designers who build up strong portfolios are often promoted to managerial positions after several years of working for an established design firm. They are then usually given more creative freedom with projects as well as their own teams of junior 3D designers to mentor. Senior-level 3D designers may also share their expertise by teaching higher education classes in the use of 3D technologies.” (Farrer). After reading this, I came to the conclusion that I needed to practice a lot to build my own portfolio. A portfolio is like a resume. It shows what you have done. The difference between a resume and a portfolio is a portfolio showcases the skills that you have and what you can do. Instead of using words to describe you skill, you show it using pictures or videos of your designs. From looking at college requirements and portfolio samples, I have come to the conclusion that I will have to have to have around 15 sketched drawings, around 10 images made in 3D, and still life drawings. I should also include any games that I work on, finished or unfinished, art pieces, game mods, and personal projects. I will have to be able to catch people’s eyes so projects that are impressing should be near the top. Specifically, people should be able to see these projects without having to scroll down the page. Images should be included with all the design projects along with links to downloads, a journal like entry of what went into the project, sources, and people who may have helped you or worked on the project with you. Although these are quite basic guidelines to a 3D designer’s portfolio, different colleges will have different requirements for a portfolio. Some colleges may have a guideline to a portfolio while others may have strict policies for a portfolio.

 

Portfolios are not only used for college but for getting a job too. After reading “Create the Perfect Design Portfolio: 30 Pro Tips” by Creative Bloq, I learned many valuable tips from a graphic designer. Though you should have a main portfolio, it is recommended that you create different ones for different jobs. For example, if you are applying to a job in game level design, maybe don’t include too many drawings of people. Instead replace a few with still-life sketches or drawings of nature. “Only include design portfolio examples for a full-time position that are appropriate to the role. A creative director position, for instance, won't entail much art working - if any at all - so work that demonstrates tracking and kerning ability isn't relevant.” (Creative Bloq).

 

In addition to showing what work you have done with companies or as a freelancer, they suggested that you also show personal work. This may include projects that you worked on, on the side or simply something that you may have fooled around with during your free time. As long as it exhibits your skill, you can use it in your portfolio.

 

After reading about creating a portfolio I realized that I should find out how to create my own personal projects. This would require a, preferably, custom built computer, to have quick renders for designs and games, computer software to do the projects in, and a website to showcase all of my work (Sheridan College). After looking for professional software to do 3D design work, I found that most of the programs that allow you to do advanced 3D work are very expensive. On the internet I found a very informative website that listed the top 3D design software. It compiled the list in order of user rating, modeling features, textures and materials included, animation features, ease of use, help and support, and supported configurations. I found that the top 3 programs were Autodesk Maya, Autodesk 3DS Max, and Autodesk Softimage. While Maya, and 3DS Max, were only $195, Autodesk Softimage was a whopping $3,145! That is extremely expensive and totally out of budget for any aspiring 3D designer without funds (Top 10 Reviews).

 

I found that all three programs offered fantastic support for anyone on any level. Using the publisher’s website, Autodesk, I found out the exact information I needed. I saw that Autodesk Maya offered very cool features that helped out 3D designers immensely. While Autodesk 3DS Max included cool features too, it did not include as much. Although Softimage was extremely expensive, I saw that is came with cool features that could help create amazing animations and games. It allowed for easy use of advanced facial expressions in characters. It also came with CrowdFX which allowed for ease when working with large crowds in an animation.

 

Autodesk Maya allows for easy use of 3D animation. “This 3D animation software supports IK (inverse kinematics) and FK (forward kinematics), and it allows for easy switching between the two. IK allows you to tug on one part of your model and have other parts come along for the ride. FK does the opposite – it allows you to move one part of your model and have it push the other connected parts. With both types of skeletal control, you can create realistic motion patterns that will come in handy in the animation phase.” (Lee). With this program, I could potentially create very realistic animation. It would allow me to make my characters have natural looking movements.

 

Although these programs may seem like the “all in one package” they almost always aren’t. This means, I am going to have to export finished animated scenes or props that I have created or designed into different programs. If I want to create an animated short, movie, or game cut scene, I am going to have to export it into a program like Adobe After Effects or Final Cut Pro. If I have created a video game character or an object that I want to be able to use as scenery in a video game, I am going to have to export it into another program. This will depend on the file type that I have created. The file type is mainly based on the program that I use to create the file in. After researching, I found that the program Unity will accept a wide range of file types that can be used for an animation AND a game.

 

For projects that are meant to be a movie or a cut scene, as mentioned above, I am going to have to export the projects that I create into different programs. This all depends on the type of project that I am working on. If I want to create an extreme 3D animation that has tons of visual effects, I’m going to want to edit my project in different programs than a 2D game cut scene. After looking online I found quite a few programs that can be used to edit videos and add visual effects to them. I can use nearly any editing program for editing or rendering videos. Good free ones that I found are iMovie (For Apple computers) Windows Movie Maker, and Light Works. Each of these programs offers different features and are all very easy for a beginner to use. I have past experience with iMovie and know that it will be able to handle very basic editing. While iMovie and Windows Movie Maker are good free programs, they don’t look as professional as the other free program, Light Works. Light Works offers a ton of different editing features and allows you to do basic visual effects. While it looks much more professional than iMovie and Windows Movie Maker, it can’t compare with paid video editing programs like, Final Cut X (For Apple computers), Adobe Premiere, Adobe After Effects, and Sony Vegas.

 

From past experience, the animation and game design program Unity is very helpful and extremely easy to use. You can find tutorials on the website YouTube created by children and teens (Amongst many tutorials created by older people). The program Unity works as a Game Engine. It’s free and allows its users to publish and sell game for little to know cost (Excluding games created for consoles like PlayStation 3, Xbox 360, and etcetera). From the times that I have used the program, I found it very fun. It allows anyone to really be creative. This is among many other programs but this one is by far, in my opinion, the best. Some people may get the misconception that if the program is free it will be limited and/or not powerful enough to create extensive projects. These are all wrong and easily disproven. You can see the capabilities when you see games and animations that have been created in the program.

 

Although it would be a dream come true to get a perfect job for a fantastic game company with just the knowledge I learned from experience with the computer program and the internet, it would be unrealistic. I’m going to have to educate myself and go to college. As I mentioned earlier, colleges are going to require different things in my portfolio. Colleges that really caught my attention are Digital Animation and Visual Effects School (DAVE) in Orlando, Florida, Vancouver Film School (VFS) in Vancouver, Canada, and Carnegie Mellon University's Graphics Lab in Pittsburgh, PA. Each of these colleges offered good classes and while difficult, they all had higher graduation rates. Not only that, but from reading reviews, the colleges listed above all looked good on a resume/portfolio.

 

My Growth as a Researcher

 

Over the course of this project, I learned many things. Specifically on researching, I found it was extremely helpful to go to Wikipedia for the website sources at the bottom. This was helpful because the people who have written the article already have done the research for websites. Although some distrust Wikipedia and Wiki pages in general because they are open to the public for editing, I found it really helpful to scan over some on difficult concepts and again the sources at the bottom of the page were provided and allowed me to go more in-depth on these topics.

 

I also learned that just because you found one website doesn’t mean that you should stop. I found that I could get more sources, more information, and actually prove that the information is true. I used somewhat of a rule that if two or more trusted websites had corresponding information, it was bound to be a correct statement on their part. While this “rule” worked for the most part, I also found trusted websites that actually had conflicting data and statistics. This also helped me grow because it led to me realizing that the dates are very important on websites. That means that before you read on about a statistic or data on a test or project, realize that it could be old. And, if another website has conflicting numbers, check the dates as well as the trustworthiness of the sources.

 

Sources

 

Irwin, Mary Jane. "Indie Game Developers Rise Up." Forbes. Forbes Magazine, n.d. Web. 21 Jan. 2014. .

"Xbox LIVE Indie Games." - xbox live indie games. Microsoft, n.d. Web. 21 Jan. 2014. .

 

 

http://www.joystiq.com/2010/03/09/moddb-presents-desura-an-indie-take-on-digital-distribution/

McElroy, Justin. "ModDB presents Desura: an indie take on digital distribution."Joystiq. Joystiq, 9 Mar. 2010. Web. 22 Jan. 2014. .

 

 

http://www.wisegeek.com/what-does-a-3d-designer-do.htm

Farrer, Angela, and W. Everett. "What Does a 3D Designer Do." WiseGeek. Conjecture, 20 Jan. 2014. Web. 22 Jan. 2014. .

 

Shaver, David. "David Shaver - Game Design Portfolio." David Shaver - Game Design Portfolio. N.p., n.d. Web. 23 Jan. 2014. .

 

 

"College Board." AP Central. N.p., n.d. Web. 23 Jan. 2014.

 

 

Creative Bloq. "Create the perfect design portfolio: 30 pro tips." Creative Bloq. Creative Bloq, n.d. Web. 22 Jan. 2014. .

 

Sheridan College. "Sheridan College Reqiurments." Sheridan College. N.p., n.d. Web. 21 Jan. 2014.

"Sheridan College | Toronto Area: Brampton Mississauga Oakville." Sheridan College | Toronto Area: Brampton Mississauga Oakville. N.p., n.d. Web. 31 Jan. 2014. .

"Yelp - Vancouver Film School Review."Yelp. N.p., n.d. Web. 22 Jan. 2014. .

 

New Mod Updates Today!

Posted by Blue_Guy on January 2, 2013 at 11:45 AM Comments comments (0)

Today I will be updating my Ninja Mod, Battleaxes, and mabye another but we will see how the idea flow is working today. I really hope that everyone (if anyone reads this) has had a good Christmas and New Years Eve!

Updating to Minecraft Version 1.4.6

Posted by Blue_Guy on December 23, 2012 at 1:35 AM Comments comments (0)

I will be spending the next day or so working on updating most of my mods. I will stry to update Copper Tools and Knives but don't count on it. Have a merry Christmas!

-ReMiX

Working on Ninja Weapons!

Posted by Blue_Guy on December 22, 2012 at 3:45 PM Comments comments (0)

Hopefully, later today I will be releasing Ninja Weapons 4.0 which will be including projects that I have been working on like my Kunai, Mini Dagger, Kaltrops, and Hammer. It will be an early release so expect a few bugs. Reason why? Because earlier today the mods reached over 1,000 downloads which is a big step in any mod. 

I am also woking on my next mod which will be in InfinityCraft. Check out my channel and be sure to subscribe to my website.

-ReMiX

New mods!

Posted by Blue_Guy on December 15, 2012 at 6:50 PM Comments comments (0)

Check my planetminecraft feed for a group of new mods!

No More Mods???

Posted by Blue_Guy on December 8, 2012 at 4:40 PM Comments comments (0)

Don't worry. I am working on all my mods RIGHT now so be prepared. I will also be posting the mods in the FORUMS section where you will find all of my mods and all of my updates. I will also include mod reviews, mod updates, mod packs, ETC. I will also post some Minecraft gameplay videos and tutorials. 

Back From The Grave [EDIT 2]

Posted by Blue_Guy on November 16, 2012 at 3:25 PM Comments comments (0)

Downloads:

For .DOCX

For .DOC

For .ODT

For .PDF

For .TXT

*Note, DOC may not work because I am editing under DOCX and ODT

Small wood pieces flew everywhere, over the heads of the three boys camping out inside of the house. The wood, as small as it was, was more than enough to cause splinters. Thomas, a tall skinny boy, clutched his arm in pain as blood dripped down while standing up and tripping over away from from the door which was being infiltrated. Following the boys lead, the other two boys slowly crept over to the back where there friend awaited them. The door, which had seen better days, broke open more and more with each strike it took from the monstrosity outside. All three as if reading each others minds, began their escape. Rob, a muscular kid with brown hair and dark green eyes, lead the boys with a barrage of kicks to the back door of the house. Though boarding up all the doors and windows from the outside seemed like a good plan at the moment, it turned not to be because the only door where they had planned to escape from in emergencies, like this, was blocked by the monster trying to kill them.

Out of the three, only Nick, the oldest of them, was the only one who had seen one of the monsters before. Nick was a short, but strong, fifteen year old kid. He was the leader of the boys and by far the bravest. Whenever he needed something he got it. Sometimes, not in the most peaceful of ways. But other than that, he was a really nice kid who was respectful and a loyal friend. As Rob tried to kick down the door desperately, Nick and Thomas kept guard with all there attentions focused on the door which was near breaking point. This only made Rob more frantic. He was looking back and forth from the back door to the front door. Realizing how bad the situation was becoming, Nick turned around and started kicking at the door along with Rob. At that exact moment the front door burst open revealing the monster on the other side. Fear in his eyes, Thomas screamed to the other two, “Hurry up, it's coming!”

Realizing this was there last chance to escape, Rob ran straight for the door with his whole body. He slammed into it, hitting the nails and loose wood which pierces his body. He jumped away as if the pain was a force field. Is this the same thing that killed the others? he thought. Then they heard the monster. All three looked behind them seeing what they had been running from. What they saw was horrible as if it had been chewed up and spit out. It looked like a mauled mess of a human being. Or at least what was a human being. It had bright yellow eyes which appeared to be glowing even though you could automatically see that they had been rotting for what seemed as years. The monster's jaw hung about four or five inches bellow it's bloody lips which had dried blood that was dark red. The left side of the cheek had been split and was separated from the rest of the mouth leaving the rest of the mouth open for display. Inside, it was green and moldy from an eternity of being open. It's whole face could only be described as one thing. Dead. It seemed as though what was left of the skin wasn't even attached the flesh on the inside. As it walked toward them, they could hear a low moan coming from it.

“It looks like a zombie”, said Rob, with all signs of being serious on his face. The other two kids looked at him like it was the most obvious thing in the world.

All three stayed in the same place frozen with fright. Fear had taken over them. Even Nick, the headstrong leader, was glued to the same place, blood drained from his face, like the zombie getting nearer. Then Thomas reacted. As if finding a new found bravery or super power, he charged at the door again. He knew there would be pain, but it was better than dying there. He let up out a scream of pain as he collided with door. The door burst open breaking the top hinge. As soon as it flew open, Thomas fell straight to the ground, blood dripping from a wound in his stomach. Nick ran straight for Thomas who was laying on the ground trembling. While, he applied pressure to Thomas's wound, Rob kicked the zombies bloody knee and pushed it backwards away from his comrades, swiftly avoiding a bite from the zombie who had let out a deep gurgle as it was pushed backwards.

“You're going to be all right”, Nick said to Thomas as he ripped the front of his shirt and wrapped it around Thomas's wound holding both his hands on it pushing hard trying to stop the bleeding, “That was freaking stupid you know”.

Thomas smirked a bit as Nick helped him up off the ground. Suddenly Rob crashed into both of them knocking them aside. Rob had dodged another bite from the zombie which was approaching fast.

“Let's ditch this place!” shouted Rob.

“Right behind you”, responded Thomas who's voice was a little shaken.

The three of them jumped over the fence of the house that they had been inside. The house had belonged to Thomas's brother. The boys had migrated to his house after all Thomas's parents were killed. The same had happened to Nick's parents. Rob's parents had been out visiting his sister who lived in Florida and was staying with Thomas. They were never heard from. The night of the zombie massacre in the neighborhood, was the night that the three had stayed over at Rob's house which they had to themselves. Even though Nick was fifteen while the others were only thirteen, they were the best of friends considering how much they all had in common. During the night, while they were sleeping, they zombies had entered the neighborhood. It had been on the news the night before of an outbreak but everyone thought it was just some prank that someone had pulled. The boys only survived because they were all sleeping inside the basement. When they left the basement and returned back to the surface, they found what had happened and decided to stay together because of the grief they would go through and they would help each other.

The boys ran through a neighborhood that had seen better days. Houses had been burnt to the ground and there was large amounts of rubble lying everywhere. Street signs and stop lights lay all over and a few inside of houses. Zombies that seemed that they were sleeping lay in dark corners unmoving and rotting, flies swarming around exposed flesh. It had been the first time Rob and Thomas had seen such ruin and wreckage. They had been sheltered inside a house at one point or another and when changing locations, they had been inside of a van and had always been in the back where there were no windows. Nearly every house that they saw had boarded up windows and doors. There was no way in or out of them and the residents could have been killed by the zombies or worse, starved to death.

This post-apocalyptic setting that the boys witnessed was nothing ever seen before, nothing that could have been portrayed in movies, books, or videogames. It was something that no one should have had to go through at such a young age.

As they charged through the neighborhood at top speeds, they dared not to glance behind them. They continued there run until they were all tired and needed a drink. They stopped behind a huge bulldozer near a construction sight outside of the section of houses they had been in. Luckily what had been following them had either been to slow to follow or had been distracted by some other human flesh it could feast on. Relieved they talked about what they needed to do. About a week or two, they talked about what they would do in an emergency like this. This of course was when they were at Thomas's brother house and he was alive. So they had to tweak a few plans.

“What are we going to do?” Nick said, fear in his voice.

“Well we can't keep running away. It isn't smart.” Rob responded.

“We don't really have any other options do we?” Nick argued.

“Why can't we just camp out in some old house or barn something like that?” Rob said anger building in his voice.

“Both of you be quiet! I'm trying to think”, Thomas began, both boys looking at him, “I remember now. Didn't my brother say something about that animal shelter that the city was the place to go for any safety?”

“I totally forgot about that!” exclaimed Nick a smile growing on his face.

“No”, said Rob, “I'm NOT going. For these zombies, it's just a gathering of food in a single place. You can go but I'm staying.”

Nick and Thomas looked at him like he was a crazy person. But he was right in a way because what if there was a bigger outbreak. There would be no where to run. Before this whole mess happened the city's population was over five million. It was pretty crazy now that they thought of it but it was there only option. They had to go there.

“Then we'll leave you behind.” Nick said hoping that he would just follow him.

“No.”

“We need you though!”

“No”

At that point, Rob picked his backpack up and began walking the other direction, back into the neighborhood.

“You better come back here. Now.” Nick said furious.

“Good luck with that.” laughed Rob.

“We have been friends for years. You can't just leave like this”, Nick exclaimed, “All three of us.”

Thomas just held his head down. He hated this fighting. It had been happening more lately and now it was going to reach it's climax. It had began when they were cooped up inside the basement for a week. It was like cabin fever.

“You are stupid if you think going to the city will solve this mess. Because it won't.” Rob said.

“It's not. You need to come back right now. I'm older and I know more than you. You should follow. It's your best chance for survival.” Said Nick.

“If you were really smart. You would know there wouldn't be any survival here! We are among the last alive in this state! Think about the rest of the county. What's the total death count! Tell be that! We are all doomed.” Said Rob, walking away.

“No! Come back!” Said Nick beginning to run after him.

“Let him go.” Said Thomas. It was the first thing he had said in the argument between the two. “Let him choose what path he wants to go and let's leave him be. We will go to the city. Just forget about him.”

Shocked to see such a change in Thomas who used to be one of the happiest people Nick knew. Nick watched dismayed as he walked away. He followed behind him without a word.

The new group of two traveled for three days, nearly using up all there food, water, and supplies, before they reached the city itself. They saw a few zombies When they did they noticed that there were huge gates up, across the whole perimeter of the city itself. They ran over to them finding that there was do entrance. They fence had three layers of barbed wire going for the bottom to the middle and finally at the very top of it. They couldn't see any people inside.

“Hello.” a voice said.

Turning behind them the boys realized that there was a small child standing there. He had brown eyes and looked about six or seven considering he was very small compared to the two boys. The child was holding a black handgun and he was holding it right at Thomas's head who to the child seemed more dangerous because of his expressionless face. How did a child get a gun and we only have a shovel and hammer? Thought Thomas. Follow me. The child spoke like an adult and seemed very mature. He kept it pointed at Thomas's head, while walking about fifty or sixty yards over to a small gate that the group had not seen before. The kid opened the gate and signaled for the two to come in. They followed cautiously, kneeling under the gate until they were inside. Once they both made it in they followed the boy through winding streets and alleys. All of them were empty and dark. It had rained two days before hand in the city because they could smell wet trash. For about thirty minutes they followed the boy. Nick and Thomas both shared many looks with each other. They knew they what they were both thinks. Should they trust this kid? Finally they reached there destination. They walked into this huge alley with seven adults who all eyed them down. Out of a dark corner, emerged an older man. He seemed very intelligent and trustworthy.

“Ron, who are these people?” he asked.

“Well, I was doing my daily rounds around the west side and I saw these guys walking around.” Ron said.

“Bring them out back.” The man said.

He led the boys out to the back of a really tall building. While they walked they saw yet another fence in the middle of the street except this one contained zombies. More than either one of the boys could have ever imagined. They were all shapes and sizes. They all were at the fence trying to break through it, biting and scratching the metal which contained them. If it weren’t for the fence they would all probably be dead. The man walked in front of the boys with his head pointed away from the fence as if he didn’t even know they were there. The boys on the other hand stared right at it, mouths dropped. Thomas’s face turned a bit green for some of the zombies were missing limbs. Nick followed behind trying to stay calm for he still wanted to set an example for Thomas who could really care less at that point. They walked in silence pretending not to notice the moans and other noises from the monstrosities behind that fence.

“Here we are”, Said the man as he halted in front of a pawn shop.

They walked in to the small shack. When the door swung open, a small bell rang telling the invisible shopkeeper that there were new customers. The man walked to the back room of the shop.

Thomas and Nick both browsed the shop like they were going to go and buy something. Thomas walked over to the one side of the shop and picked up an old dusty Playstation 1. He brought it over to Nick.

“Remember these?” Asked Thomas with a smile.

“Those were great! Remember when the three of us would-“ began Nick who stopped right after he realized Rob was gone.

“Here we are” said the man as he walked back into the room. He was holding four weapons. Two guns and two crowbars, “I believe this should do. Do you boys know how to use these things?”

Amazed that the man would trust them with actual weapons, “We really shouldn’t, uh, sir” Nick said shaking his hands in front of him like a comic book character would do.

“No, no, it’s the least we can do for you. And call be Hank” Hank said.

My Zombie Story (NO TITLE YET) EDIT 1

Posted by Blue_Guy on November 16, 2012 at 7:55 AM Comments comments (1)

CREATOR - MYLO ZAGGY


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Small wood pieces flew everywhere, over the heads of the three boys camping out inside of the house. The wood, as small as it was, was more than enough to cause splinters. Thomas, a tall skinny boy, clutched his arm in pain as blood dripped down while standing up and tripping over away from from the door which was being infiltrated. Following the boys lead, the other two boys slowly crept over to the back where there friend awaited them. The door, which had seen better days, broke open more and more with each strike it took from the monstrosity outside. All three as if reading each others minds, began their escape. Rob, a muscular kid with brown hair and dark green eyes, lead the boys with a barrage of kicks to the back door of the house. Though boarding up all the doors and windows from the outside seemed like a good plan at the moment, it turned not to be because the only door where they had planned to escape from in emergencies, like this, was blocked by the monster trying to kill them.

Out of the three, only Nick, the oldest of them, was the only one who had seen one of the monsters before. Nick was a short, but strong, fifteen year old kid. He was the leader of the boys and by far the bravest. Whenever he needed something he got it. Sometimes, not in the most peaceful of ways. But other than that, he was a really nice kid who was respectful and a loyal friend. As Rob tried to kick down the door desperately, Nick and Thomas kept guard with all there attentions focused on the door which was near breaking point. This only made Rob more frantic. He was looking back and forth from the back door to the front door. Realizing how bad the situation was becoming, Nick turned around and started kicking at the door along with Rob. At that exact moment the front door burst open revealing the monster on the other side. Fear in his eyes, Thomas screamed to the other two, “Hurry up, it's coming!”

Realizing this was there last chance to escape, Rob ran straight for the door with his whole body. He slammed into it, hitting the nails and loose wood which pierces his body. He jumped away as if the pain was a force field. Is this the same thing that killed the others? he thought. Then they heard the monster. All three looked behind them seeing what they had been running from. What they saw was horrible as if it had been chewed up and spit out. It looked like a mauled mess of a human being. Or at least what was a human being. It had bright yellow eyes which appeared to be glowing even though you could automatically see that they had been rotting for what seemed as years. The monster's jaw hung about four or five inches bellow it's bloody lips which had dried blood that was dark red. The left side of the cheek had been split and was separated from the rest of the mouth leaving the rest of the mouth open for display. Inside, it was green and moldy from an eternity of being open. It's whole face could only be described as one thing. Dead. It seemed as though what was left of the skin wasn't even attached the the flesh on the inside. As it walked toward them, they could hear a low moan coming from it.

“It looks like a zombie”, said Rob, with all signs of being serious on his face. The other two kids looked at him like it was the most obvious thing in the world.

All three stayed in the same place frozen with fright. Fear had taken over them. Even Nick, the headstrong leader, was glued to the same place, blood drained from his face, like the zombie getting nearer. Then Thomas reacted. As if finding a new found bravery or super power, he charged at the door again. He knew there would be pain, but it was better than dying there. He let up out a scream of pain as he collided with door. The door burst open breaking the top hinge. As soon as it flew open, Thomas fell straight to the ground, blood dripping from a wound in his stomach. Nick ran straight for Thomas who was laying on the ground trembling. While, he applied pressure to Thomas's wound, Rob kicked the zombies bloody knee and pushed it backwards away from his comrades, swiftly avoiding a bite from the zombie who had let out a deep gurgle as it was pushed backwards.

“You're going to be all right”, Nick said to Thomas as he ripped the front of his shirt and wrapped it around Thomas's wound holding both his hands on it pushing hard trying to stop the bleeding, “That was freaking stupid you know”.

Thomas smirked a bit as Nick helped him up off the ground. Suddenly Rob crashed into both of them knocking them aside. Rob had dodged another bite from the zombie which was approaching fast.

“Let's ditch this place!” shouted Rob.

“Right behind you”, responded Thomas who's voice was a little shaken.

The three of them jumped over the fence of the house that they had been inside. The house had belonged to Thomas's brother. The boys had migrated to his house after all Thomas's parents were killed. The same had happened to Nick's parents. Rob's parents had been out visiting his sister who lived in Florida and was staying with Thomas. They were never heard from. The night of the zombie massacre in the neighborhood, was the night that the three had stayed over at Rob's house which they had ll to themselves. Even though Nick was fifteen while the others were only thirteen, they were the best of friends considering how much they all had in common. During the night, while they were sleeping, they zombies had entered the neighborhood. It had been on the news the night before of an outbreak but everyone thought it was just some prank that someone had pulled. The boys only survived because they were all sleeping inside the basement. When they left the basement and returned back to the surface, they found what had happened and decided to stay together because of the grief they would go through and they would help each other.

The boys ran through a neighborhood that had seen better days. Houses had been burnt to the ground and there was large amounts of rubble lying everywhere. Street signs and stop lights lay all over and a few inside of houses. Zombies that seemed that they were sleeping lay in dark corners unmoving and rotting, flies swarming around exposed flesh. It had been the first time Rob and Thomas had seen such ruin and wreckage. They had been sheltered inside a house at one point or another and when changing locations, they had been inside of a van and had always been in the back where there were no windows. Nearly every house that they saw had boarded up windows and doors. There was no way in or out of them and the residents could have been killed by the zombies or worse, starved to death.

This post-apocalyptic setting that the boys witnessed was nothing ever seen before, nothing that could have been portrayed in movies, books, or videogames. It was something that no one should have had to go through at such a young age.

As they charged through the neighborhood at top speeds, they dared not to glance behind them. They continued there run until they were all tired and needed a drink. They stopped behind a huge bulldozer near a construction sight outside of the section of houses they had been in. Luckily what had been following them had either been to slow to follow or had been distracted by some other human flesh it could feast on. Relieved they talked about what they needed to do. About a week or two, they talked about what they would do in an emergency like this. This of course was when they were at Thomas's brother house and he was alive. So they had to tweak a few plans.

“What are we going to do?” Nick said, fear in his voice.

“Well we can't keep running away. It isn't smart.” Rob responded.

“We don't really have any other options do we?” Nick argued.

“Why can't we just camp out in some old house or barn something like that?” Rob said anger building in his voice.

“Both of you be quiet! I'm trying to think”, Thomas began, both boys looking at him, “I remember now. Didn't my brother say something about that animal shelter that the city was the place to go for any safety?”

“I totally forgot about that!” exclaimed Nick a smile growing on his face.

“No”, said Rob, “I'm NOT going. For these zombies, it's just a gathering of food in a single place. You can go but I'm staying.”

Nick and Thomas looked at him like he was a crazy person. But he was right in a way because what if there was a bigger outbreak. There would be no where to run. Before this whole mess happened the city's population was over five million. It was pretty crazy now that they thought of it but it was there only option. They had to go there.

“Then we'll leave you behind.” Nick said hoping that he would just follow him.

“No.”

“We need you though!”

“No”

At that point, Rob picked his backpack up and began walking the other direction, back into the neighborhood.

“You better come back here. Now.” Nick said furious.

“Good luck with that.” laughed Rob.

“We have been friends for years. You can't just leave like this”, Nick exclaimed, “All three of us.”

Thomas just held his head down. He hated this fighting. It had been happening more lately and now it was going to reach it's climax. It had began when they were cooped up inside the basement for a week. It was like cabin fever.

“You are stupid if you think going to the city will solve this mess. Because it won't.” Rob said.

“It's not. You need to come back right now. I'm older and I know more than you. You should follow. It's your best chance for survival.” Said Nick.

“If you were really smart. You would know there wouldn't be any survival here! We are among the last alive in this state! Think about the rest of the county. What's the total death count! Tell be that! We are all doomed.” Said Rob, walking away.

“No! Come back!” Said Nick beginning to run after him.

“Let him go.” Said Thomas. It was the first thing he had said in the argument between the two. “Let him choose what path he wants to go and let's leave him be. We will go to the city. Just forget about him.”

Shocked to see such a change in Thomas who used to be one of the happiest people Nick knew. Nick watched dismayed as he walked away. He followed behind him without a word.

The new group of two traveled for three days, nearly using up all there food, water, and supplies, before they reached the city itself. They saw a few zombies When they did they noticed that there were huge gates up, across the whole perimeter of the city itself. They ran over to them finding that there was do entrance. They fence had three layers of barbed wire going for the bottom to the middle and finally at the very top of it. They couldn't see any people inside.

“Hello.” a voice said.

Turning behind them the boys realized that there was a small child standing there. He had brown eyes and looked about six or seven considering he was very small compared to the two boys. The child was holding a black handgun and he was holding it right at Thomas's head who to the child seemed more dangerous because of his expressionless face. How did a child get a gun and we only have a shovel and hammer? Thought Thomas. Follow me. The child spoke like an adult and seemed very mature. He kept it pointed at Thomas's head, while walking about fifty or sixty yards over to a small gate that the group had not seen before. The kid opened the gate and signaled for the two to come in. They followed cautiously, kneeling under the gate until they were inside. Once they both made it in they followed the boy through winding streets and alleys. All of them were empty and dark. It had rained two days before hand in the city because they could smell wet trash. For about thirty minutes they followed the boy. Nick and Thomas both shared many looks with each other. They knew they what they were both thinks. Should they trust this kid? Finally they reached there destination. They walked into this huge alley with seven adults who all eyed them down. Out of a dark corner, emerged an older man. He seemed very intelligent and trustworthy.

“Ron, who are these people?” he asked.

“Well, I was doing my daily rounds around the west side and I saw these guys walking around.” Ron said.

“Find out what they know” The man said.

Suddenly two people came out from behind Nick and Thomas. They felt hard blows in the back of there head. There was a nice sounding TINK and both boys fell to the ground out cold.

When Thomas awoke, he were in a cold room that smelled of oil and plastic. He tried to move his arms but couldn't which immediately alarmed him. He slowly opened his eyes and found himself in an empty dark room. The walls were totally black and he was on a metal floor. He tried to focus on what was holding him but couldn't. He layed his head back only to feel a sharp pain of where he had been struck in the back of the head. It all started coming back to him. The city, Rob, the kid, and getting hit hard in the back of the head.

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Great job phantomgaming! :D Good luck and hope you get lots o' views!


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